Boomtown right now

 334 online
 11 gaming
Try it for FREE!


Article 

Counter-Strike: Source review

We take a look at the newly released Counter-Strike: Source to see what the new engine has done for the game.
Looks good doesn’t it?
Looks good doesn’t it?
The purchasing bar crawled agonising slowly across the screen. It’s half eleven, I’m tired, and the last thing I want is a technical/monetary problem to impede me from playing Counter-Strike: Source. How hard can it be to take my money? Success! No! The ‘preloading-CS: Source’ bar has come to a halt. Steam, why hast thou forsaken me I cried! Minutes seemed like hours. Oh my god it’s moving! Praise be the geek goddess! More menu screens. Come on. Updating Counter-Strike: Source. Hold together baby. Almost there. Almost there. Ready to play. A single tear rolled down this reporter’s cheek.

This is a clever move by Valve: releasing a next-generation update to the most popular on-line game ever (in the West at least) as an incentive to pre-order Half-Life 2 via Steam. You can see it now, Gabe Newell, Doug Lombardi et al. rubbing their hands together as a figure on a giant LED screen representing their bank balance rockets upwards - whilst the senior management at publisher Vivendi Universal Games gently weep into their lawsuit documents.

Those who have played the Counter-Strike: Source beta will know its charms. The problem with the beta was there was only one map. And the problem with that map was it was Dust. Dust is a poorly balanced map of limited scope, not best suited to the more dynamic gunfights or tactical movement some of the better maps allow for. Whilst the graphical prowess of the new source engine was obvious, it was harder to judge how similar Counter-Strike: Source played in comparison to previous versions. Just how much had the game changed?

Recoil ramifications

Might be time to invest in a new PC…
Might be time to invest in a new PC…
After previewing the beta we suggested that the aiming had been altered. It does now appear that the recoil has been tuned, not dramatically, but enough to result in less confident aiming for those accustomed to previous versions. This can be initially frustrating for those who have honed their aiming abilities through hundreds of hours of play.

However, as you gradually adjust your aim, Counter-Strike: Source begins to feel more familiar; the maps are faithful to the design of their 1.6 counterparts; the semi-realistic player damage modelling remains untouched; and, save for the odd minor tweak, weapon balancing hasn’t changed all that much. Movement is also more or less the same, meaning that this version has lost none of the pace and that gives Counter-Strike its arcade edge.

Do you want Source with that?

Some of the maps are lot darker – muzzle flash can help reveal enemy positions though.
Some of the maps are lot darker – muzzle flash can help reveal enemy positions though.
The most notable changes are a bi-product of the graphical/physics improvements the Source engine brings to Counter Strike. Again, there is nothing that will affect the fundamental dynamics of the game, but they do make a good awareness of the environment more important.

Shadows are a good example. Source, unlike the original Half-Life engine, uses dynamic lighting that casts real-time shadows. This means that more observant players might be able to tell if their opponents are coming around a corner because a shadow gives away their approach. Equally, the rubble that litters certain areas of the map can provide audio cues to enemy movement, such as a mis-step sending a glass bottle rolling nosily along a stony surface or someone knocking into a metal barrel. Perhaps it’s time to fork out for some decent headphones.

There are other, equally subtle, effects to take into consideration. Take the glass on office. One shot will not break a pane, but it will shatter it, obscuring vision through its now frosted surface. But that’s not all. Because the glass breaks in a realistic manner, even though you may have shot out a window, some shards might still jut out from the frame. Catch one as you move through and the breaking noise could give you away.

Little details, but nevertheless important ones: now something as seemingly innocuous as a window or a bottle could potentially decide a round. This only scratches the surface as to what part the environment could play in future Counter-Strike updates; should Valve want to go in that direction.

Classic CS


However, for the time being they’re playing it safe. None of the additions we have talked about should upset purists too much. If Valve had made any drastic alterations to the existing formula they would have risked alienating their huge fan base. The only problem with such a faithful approach is that they now face criticism for not supplying any original content.

Perhaps this problem explains why the game has been released with only two of the more popular competitive maps (Dust2 and Aztec) whilst newer, less played maps such as Chateau and Havana have been given a Source update. I suspect Valve want to drip feed the release of more widely-played competition maps like Inferno, Nuke, Train and public favourites like Militia, Assault and Prodigy; in effect presenting old maps in the form of new content. Given the lack of success they’ve had in introducing new maps in the past you can’t really blame them, but it would have been nice to have seen some surprises included in the launch.

A visual treat

“I thought you were going to wake me up once we got there?”
“I thought you were going to wake me up once we got there?”
Still, the maps that have already received the Source treatment are simply sumptuous; full of rich textures, stunning lighting effects and painstaking detail. Just look at the way the water in Aztec refracts light, the gentle current being disturbed as players’ splash through it; or how the Havoc physics allow you to make a fruit salad with bullets in Italy’s market place.

Thanks to details like these, watching gun fights in Counter-Strike: Source is almost as fun as participating in them. Bullets leave pot marks in walls, scenery crumples and breaks and grenades send utterly convincing rag doll bodies cascading through the air. The action that takes place on a Counter-Strike: Source server wouldn’t look out of place in a Hollywood blockbuster. As competitive gaming comes closer to becoming a spectator sport, such spectacular visuals are becoming increasingly important to its acceptance and popularity. Plus it’s nice having something to watch whilst you wait to respawn next round.

The end of something old. The beginning of something new.

Physics working to their full effect.
Physics working to their full effect.
The main point of criticism that could be levelled towards Counter-Strike: Source is the conservativeness of the conversion - where are all the new features? Whilst this is a valid point, it’s worth bearing in mind that Counter-Strike: Source is the next step in the evolution of a game that has been updated and tweaked for many years. The Half-life engine could only take the game so far. Source has the potential to take it so much further. But not yet. Valve have always introduced changes slowly and cautiously - when you have something as finely honed as Counter-Strike you don’t make dramatic alterations - and they have rightly continued with this policy. Most Counter-Strike players will be happy with the new graphical engine and the environmental effects. The rest will have to wait a bit longer to see significant changes in the formula.

A second point of criticism is that for a ‘full’ release Counter-Strike: Source is missing a lot of content: it comes with a fairly sparse collection of maps and only one player model per side. However, Valve have always been strong in their support of the Counter-Strike community and it’s guaranteed that we will see a constant stream (or should that be steam?) of new free material and content in the coming weeks, months and even years. For now there’s enough to be getting on with.

Ultimately Counter-Strike: Source is not a revolution in online shooting. What it is instead is a technically and graphically stunning port of a game that was already pretty damn good, with the potential to deliver bigger and better things in future. And you can’t complain too much about that.

Uberscore  
Rating 
Graphics:
The detail in the environment, the awesome particle effects, the realistic lighting and the animation are all great.
10 Durability:
The lack of maps is disappointing, but first class support from Valve should ensure new content for years to come.
8
Sound:
Some excellent new effects to complement the carnage.
8 Gameplay:
The mix of tense realism and arcade fragging still has no equal. Future updates should prevent it from becoming stale.
9
Overall rating: 8
Click here to see how we rate.
System requirements:

Publisher:

Developer:
References to other articles 
 Major Steam update in July
Community features set to stir up Steam in July.
 In-game ads for Counter-Strike
Something else to shoot at other than team-mates?
 Steam Friends system almost ready
Valve has announced that its Friends system is coming to the ending of its testing phase.

Related downloads 
Comments 
#1 - 16/10-2004 @ 10:40 : AirWolf1
Come on there are much better graphics than this. This is worth a 8 or 9 but not a 10. But bye the way. I am Anti CS but gonna trye this one. If its bad i gonna say for my whole life: Counter Strike Sucks!
#2 - 16/10-2004 @ 11:34 : Harbinger
I found CS an acquired taste. i didn't think it was that great, and a newbie, even on a newbie server can die very quickly as the maps are a relative unknown compared to other players, making for a frustrating experience. Not sure if I'll give this a go or not.
Boomtown.net/en_uk writer, and general all-round nice guy!
Xbox Live ID: Gumball Racer
#3 - 16/10-2004 @ 14:21 : [deleted user]
Isnt CS all about fast play? By the looks of it it would seem you would need a very good computer to play this game, am i correct? And what about the number of persons who are online, are there already much of them. And can i bet you cannot play against 'old' CS users. Sry, i know its a great game and all, but im sceptical.
#4 - 16/10-2004 @ 20:39 : neonwolf
10 in graphics? The other day, I was watching a friend play CS at a Boomtown café in Denmark, and honest to God I asked him when CS Source was coming out, so we could stop looking at that old crap. He replied: "This IS Source." Needless to say, I wasn't impressed...
////////--Jonatan Allin--\\\\\\\\
|||||||||--Writer--|||||||||
\\\\\\\--Boomtown.net--///////
#5 - 17/10-2004 @ 02:06 : Yojimbo
Depends what your definition of grapahics are. If its how many polys/shaders/pixels there are then Doom 3 is the best looking game ever. Personally I thought it look plastic and repetative. If you think graphics need have no correlation to the gameplay then the Myst series have some of the best looking games ever..even though they're glorified pre-rendered picture books. The Source engine combines life-like animations, physics, particle effects, textures and lighting, with many of these details actually affecting the way the game plays. I've not seen another game that moves as convincingly as this, nor a multiplayer title so stuffed with cosmetic details.
I'm not sure what else a game of this nature requires to make it graphically stronger- thats why I believe it earns a 10 on the basis of modern standards
----Edited by user 17/10-2004 02:07
Dan Crowley - Boomtown writer
#6 - 17/10-2004 @ 02:51 : Furious-Tone
i agree. The graphics are bloody lovely. Office in particular is amazing the way u can shoot everything to bits. Phones, pc's, tv's, p[ictures, books etc etc all flying all over the place. Impressive stuff
#7 - 17/10-2004 @ 16:10 : neonwolf
Very well; I'll need to give it a closer look.
////////--Jonatan Allin--\\\\\\\\
|||||||||--Writer--|||||||||
\\\\\\\--Boomtown.net--///////
#8 - 19/10-2004 @ 20:41 : Hawk__0
It will be awesome. I wasnt very good at CS but I could still bag me a few kills once and a while, its a fun realistic challenging game. Just the way I like it!
If armed terrorists ever come at you in your own home just protect yourself with an Xbox.
#9 - 22/10-2004 @ 01:15 : [D.C.]-{DarkCow}
i have to agree. the graphics are amazing. but not only that its the physics engine. THATS CRAZY COOL! how many games will allow u to shoot a barrel. let it role down a hill. then shoot the bottem and give it some back spin and make it come back up the hill. or go into an office and shoot EVERYTHING in there from the plasma to the cd drives in a computer. this game is like cs but on FIRE!
#10 - 23/10-2004 @ 02:48 : slik660
It`s gonna have to go some to beat the new Americas Army , in my opinion one of the best online shooters on the planet , , , oh , , and its FREE ! I was never a fan of half life but I loved CS .So now I have to pay for a game I`ll never play just to play CS Source Hmmmmmm I might , then again ?
#11 - 23/10-2004 @ 16:10 : rafetaz
It seemes to be very good, but i am still loving TACTICAL OPERATIONS. I will prove the new CS, maybe with the new core works better than the others.....
#12 - 27/10-2004 @ 03:27 : edsta
yae it looks pretty cool ay bois . hook us up bay ? i need to play it first
#13 - 04/11-2004 @ 22:29 : [deleted user]
OK the graphics were ok but what realy shocked me was how good the physics were. The main prob I had was that the shaders kind of looked like Halo shaders, with just a bit more detail. But it worked bitching good on my system and Doom 3 was lagging down around 40 FPS and Source's Fps is though the roof on my system with FULL detail at 1280-1024 res. At the very end I think this version brought me back to the CS universe JUST because of the physics.

Nothing beets watching someone fly though the air after that Grenade and hit the wall and fall to he ground.
#14 - 05/11-2004 @ 19:48 : svempa_
i think the graphics are good and u know some peaople say that doom 3 has the best graphics ever but i actually dont think that.... ive played it and its very good, but not the best graphics ever. I think CS:Source and HL2 looks more convincing... like the bodys flies in the air and all that stuff.

marcc
#15 - 28/11-2004 @ 03:16 : [deleted user]
o caralho onde eh q eu axo video de cs source nessa porra?!?!?!?!?!?!?!?!
#16 - 01/01-2005 @ 03:43 : [deleted user]
i tell ya you guys don't appricate any thing they could of sold both half-life 2 and cs:s seperately and made a bundle on both and sold millions, but they gave it to us for free so shut up. the graphics are good but not the best but it makes the game fell more believable and the water looks great not like the liquid mercury we are use to.
#17 - 29/01-2005 @ 19:41 : zoop99999
i will play!!! the cs
#18 - 08/03-2005 @ 21:33 : [deleted user]
css rules hard
Add your comment 

You must be logged in to write a comment.

You can create a new user account here.


sitemapen_aeae_eg